Comic:Quest

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Theoretically Quest is about Fate, but mostly it is about six wayward souls and their attempts to make it through the day alive.

Ghostlight - An exiled elven wizard who has been known to accidentally burn down libraries. She was adopted by dragons.

Catherine Dona'Kova III (Katie) - A scion of Odwen's martial class of nobles. She is high minded, friendly and hot tempered. Unfortunately for her, there is no place she would rather be than home.

Norten Berry - Raised in a family of relatively well off merchants, this young gnome is a quintessential hellion. He steals, blows things up and never works as a team, but he fears no danger and will always try to save the day.

Tessa - A mysterious paladin belonging to Pelor's Order of the Sun. She was nursed back to health by the order after suffering from terrible amnesia. Who she was before and what caused the amnesia are unknown.

Orien - A stalwart sailor and adventurer, this buccaneer has come south to the Trade Isles at the behest of Hieronious, god of falcons and valor. A pleasant sort but prone to boasting and unwarranted displays of skill.

Char - A runt of a young women, no taller than a nine year old and oft mistaken for a boy, this street waif has lived a hard life. She is streetwise and plays her cards close to her chest, but despite it all doesn't seem to be rotten to the core.

In Plemar, the world this eccentric group calls home, most people believe that the history of the world has already been written, burned into the heartstone by the golden rays of the sun. Are the misadventures of these youths the whims of fate, or do they write their own destiny?